Cursos de C++

Cursos de C++

Cursos de treinamento ao vivo em C ++ locais e instruídos demonstram através da prática prática como desenvolver aplicativos com C ++ O treinamento em C ++ está disponível como "treinamento ao vivo no local" ou "treinamento remoto ao vivo" Treinamento ao vivo no local pode ser realizado localmente nas instalações do cliente em Portugal ou nos centros de treinamento corporativo da NobleProg em Portugal O treinamento ao vivo remoto é realizado por meio de uma área de trabalho remota e interativa NobleProg seu provedor de treinamento local.

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Programa de curso C++

Nome do Curso
Duração
Visão geral
Nome do Curso
Duração
Visão geral
35 horas
Visão geral
Este curso apresenta uma linguagem de C++ orientada ao objeto, e seu uso com exemplos simples. O objetivo é fornecer as ferramentas necessárias para a aplicação pratica dos conhecimentos teoricos adquiridos durante o curso.
14 horas
Visão geral
Este curso tem 2 dias de duração e é dirigido a todos os programadores C++ que estão interessados em aplicar o novo padrão C++ 11 na industria. Ele é particularmente util para desencolvedores de aplicações financeiras e cobre todas as novas utilidades com exemplos e exercicios praticos.
14 horas
Visão geral
This is a specialized HMI Development course designed for automotive professionals who are involved in the development of advanced automotive infotainment system
21 horas
Visão geral
This three day course covers the basics of securing the C/C++ code against the malicious users who may exploit many vulnerabilities in the code with memory management and input handling, the course cover the principals of writing secure code.
35 horas
Visão geral
This is an advanced C++ training course focusing on object-oriented (OO) software development and design with the C++ programming language.
7 horas
Visão geral
In this course, participants will learn C++ concepts and programming skills.
49 horas
Visão geral
Deep C++ training to cover quantitative methods modeling and introduce a huge project for the trainees to have real hands-on experience with C++ for Quants
21 horas
Visão geral
O Unreal Engine é um conjunto líder de ferramentas de desenvolvimento de jogos para criar jogos em 3D. Ele tem sido usado para desenvolver muitos dos jogos e séries de hoje, incluindo Borderlands, Gears of War, BioShock e Mass Effect.

Este treinamento abrange os fundamentos do desenvolvimento de jogos com o Unreal Engine 4, enquanto oferece aos participantes a chance de criar seu próprio jogo de amostra.

Público
Desenvolvedores de jogos para iniciantes

Formato do curso
Discussão + uma forte ênfase no projeto e desenvolvimento prático. Testes ocasionais para medir progresso e compreensão. Muitos comentários e compromissos do instrutor.
21 horas
Visão geral
This training intends to introduce C++ as the common extension of C when applying object-oriented embedded system development. Since C++ encloses C, this training takes us from C to C++ in a natural way, and looks under the hood of how C++ is implemented. This is especially valuable to comprehend when applying C++ in an embedded resource limited environment. The C++ standard has recently been undergoing a major revision, a.k.a. as C++11, and a new one is on its way, C++14. This course addresses subjects brought in with these revisions that are especially useful like high performance memory management, concurrency making use of a multicore environment, and bare-metal close to the hardware programming.

GOAL/BENEFITS

The major objective of this class is that you shall be able to use C++ in a “correct way”.

- Introduce C++ as an object oriented language alternative in an embedded system context
- Show the similarities ‑ and differences ‑ with the C language
- Comprehend different memory management strategies – especially the move semantics introduced with C++11
- Look under the hood and understand what different paradigms in C++ leads to in machine code
- Use templates to achieve type safe high order abstractions for bare-metal close to the hardware programming – memory mapped I/O as well as interrupts – especially the variadic templates introduced with C++11
- Provide some useful design patterns especially applicable in an embedded context
- A few exercises in order to practice some concepts

AUDIENCE/PARTICIPANTS

This training is aimed C++- programmers who intend to start using C++ in an embedded system context.

PREVIOUS KNOWLEDGE

The course requires basic knowledge in C++ programming, corresponding to our trainings ”C++ – Level 1” and ”C++ Level 2 – Introducing C++11”.

PRACTICAL EXERCISES

During the training you will practice the presented concepts in a number of exercises. We will use the open and free integrated development environment from Eclipse
21 horas
Visão geral
Is C++ suitable for embedded systems such as microcontrollers and real-time-operating-systems?

Should object-oriented-programming be used in microcontrollers?

Is C++ too far removed from the hardware to be efficient?

This instructor-led, live training addresses these questions and demonstrates through discussion and practice how C++ can be used to develop embedded systems with code that is accurate, readable, and efficient. Participants put theory into practice through the creation of a sample embedded application in C++.

By the end of this training, participants will be able to:

- Understand the principles of object-oriented modelling, embedded software programming and real-time programming
- Produce code for embedded systems that is small, fast and safe
- Avoid code bloat from templates, exceptions, and other language features
- Understand the issues related to using C++ in safety-critical and real-time systems
- Debug a C++ program on a target device

Audience

- Developers
- Designers

Format of the course

- Part lecture, part discussion, exercises and heavy hands-on practice
7 horas
Visão geral
C++ 17 (C++17) is the latest version of the C++ programming language. It adds several new "big" language features with the aim of helping programmers write simpler, cleaner and more expressive code.

In this instructor-led, live training, participants will learn about C++ 17's most important new features as they step through the creation of a sample C++ application. Case studies and interactive discussions will be combined with hands-on practice to demonstrate how to get the maximum benefit out of C++ 17. By the end of this course, participants will have the knowledge and practice to make the best use of C++ 17 for writing clearer, simpler, higher-quality C++ code.

Audience

- Intermediate C++ developers

Format of the course

- Part lecture, part discussion, exercises and heavy hands-on practice
14 horas
Visão geral
This instructor-led, live training in Portugal (online or onsite) is aimed at web developers who wish to functional program with C++

By the end of this training, participants will be able to:

- Use functional programming solutions to improve the performance of web applications.
- Avoid data mutation and side effects with functional programming.
- Create web applications in a functional programming style.
35 horas
Visão geral
This instructor-led, live training in Portugal (online or onsite) provides introductory coverage of C++, the Qt GUI framework, and various communication technologies such as ZeroMQ and Protocol Buffers that can be used for writing distributed applications.

By the end of this training, participants will have the necessary knowledge and practice to write and compile an application using C++, Qt and gcc on Linux Centos 6/7. Participants will also integrate asynchronous messaging capabilities using Zero MQ and Protocol Buffers.
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