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 Duration 14 hours

Course Outline

Introduction

  • Patterns and layered architectures
  • Describing patterns
  • The role of design patterns in design
  • Identifying and choosing design patterns
  • Implementing design patterns

Recognized patterns

Object Creation

  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioural Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer

Developing Patterns n

  • Evaluating the need for patterns
  • Formalizing pattern descriptions
  • Structuring the pattern catalogue
  • Specific goals and abstract goals
  • Sharing your patterns with the community

Requirements

Proficient understanding of UML and any object-oriented language such as C++, C#, Java, VB.NET, PHP 8 or later, etc...

Custom Corporate Training

Training solutions designed exclusively for businesses.

  • Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
  • Flexible Schedule: Dates and times adapted to your team's agenda.
  • Format: Online (live), In-company (at your offices), or Hybrid.
Investment

Price per private group, online live training, starting from 2600 € + VAT*

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