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Course Outline
Day 1
- Setting up a VR development workspace.
- Establishing a VR demonstration area.
- Key considerations regarding different headsets and their significant impact on experience design.
- Understanding controller characteristics and their relative influence on design.
- Installing software for VR development.
- VR 'Hello World': The white cube on the floor.
- Interaction design considerations.
- Introduction to the VR development workflow.
Day 2
- Exploring the Unity workspace.
- Exercise: Building an experience entirely from the editor.
- Building a Unity standalone application.
- Behavior programming in Unity.
- Exercise: Creating a simple solar system (scripting, geometry).
Day 3
- Importing 3D models into Unity.
- Rendering fundamentals* (lighting, textures, shaders)
- * Note: Advanced rendering techniques are not covered in this training.
- Leveraging the Unity Asset Store.
- Event-oriented programming in Unity.
- Handling VR controller input.
- Exercise: Grabbing planets (user interaction in VR).
Day 4
- Movement in VR: Technical and design considerations (teleportation, translation, dash).
- Exercise: Adding teleport functionality.
- Exercise: Switching between models.
- Exercise: Dropping points of interest.
- Exercise: Switching between points of interest.
Day 5 (Optional)
- Exercise: Furniture catalog.
- Exercise: Placing furniture.
- Exercise: Adjusting interior lighting.
- Exercise: Changing the time of day.
Day 6 (Optional)
- Multi-user experience design and prototyping.
Requirements
- Required:
- VR equipment and VR-ready workstations (Windows) along with sufficient floor space for each headset to comfortably test applications.
28 Hours
Custom Corporate Training
Training solutions designed exclusively for businesses.
- Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
- Flexible Schedule: Dates and times adapted to your team's agenda.
- Format: Online (live), In-company (at your offices), or Hybrid.
Price per private group, online live training, starting from 5200 € + VAT*
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Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like