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Course Outline
- Introduction to immersive technology and current market trends.
- Understanding augmented and virtual reality and how they can transform daily activities.
- Overview of tools and various SDKs available for creating augmented and virtual reality interactions.
- Augmented reality demonstration application built in Unity, focusing on augmenting print-based media with images, text, and videos.
- Strategies for extending these applications across different sectors and exploring their potential.
- Demonstration virtual reality application, along with insights into how VR can reshape storytelling and its emotional impact.
- Introduction to devices suitable for creating these interactions, such as Google Cardboard, Hololens, HTC Vive, Oculus Rift, Gear VR, etc.
- Conclusion and resources for further exploration of this technology.
Requirements
- Basic IT Knowledge
Audience
- For creative entrepreneurs: This serves as the perfect entry point to understand current trends in the emerging augmented and virtual reality market.
- For journalists, media/content producers, or educators: You will learn how to enhance print-based media by incorporating sounds, images, and videos.
- For web designers or app developers: You will acquire a range of technological building blocks that can be integrated into your service portfolio.
7 Hours
Custom Corporate Training
Training solutions designed exclusively for businesses.
- Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
- Flexible Schedule: Dates and times adapted to your team's agenda.
- Format: Online (live), In-company (at your offices), or Hybrid.
Price per private group, online live training, starting from 1300 € + VAT*
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Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like