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Course Outline
1. AR Foundations and the AR Ecosystem
- Introduction to AR: Definition, history, and evolution. Distinctions between VR, AR, and MR (Mixed Reality).
- AR Applications: Industry Overview (E-commerce, Education, Medicine, Gaming, Industrial sectors).
- Core AR Technologies: Tracking methods including Image Tracking, Plane Detection, World Tracking, and the difference between 6DOF and 3DOF.
- Mobile Ecosystems: Overview of ARKit (iOS) and ARCore (Android), discussing their capabilities and limitations.
- Development Environment: Installing Unity and configuring AR Foundation.
- Workshop 1: Setting up your first AR project.
2. Position Tracking and Object Placement
- World Tracking Basics: Understanding Horizontal and Vertical Planes (Plane Detection).
- Input Handling: Detecting touches and gestures. Understanding Raycasting concepts in AR.
- Workshop 2: Placing 3D Objects in the Real World.
- Object Manipulation: Allowing users to scale, rotate, and move placed 3D models.
- Workshop 3: Interacting with Objects. Adding controllers to enable model manipulation.
- Persistent Anchors: Techniques for saving and loading AR sessions.
3. Image-Based AR and Animation
- Image Tracking: Principles and creating reference image libraries.
- Workshop 4: Image-Based AR: Detecting a poster or graphic and overlaying a 3D model or video onto it.
- Animation and Visual Effects: Integrating animation into 3D models. Utilizing particle systems in AR.
- Workshop 5: Enhancing Design. Adding animations and simple visual effects.
- Face and Body Tracking: Introduction to creating filters—understanding operating principles and 3D masks.
4. Advanced Tracking and UX/UI in AR
- 3D Object Tracking: Scanning and using physical objects as markers.
- Occlusion: Making virtual objects appear hidden behind real ones—a crucial element for realism.
- User Interface (UX/UI) in AR: Design challenges, 3D design principles, and rules for placing information on the display (HUD).
- Workshop 6: Interface and Instructions: Adding a UI to your project that prompts users to scan a space.
- AR Cloud and Shared Experiences: Introduction to multi-user AR sessions.
- Performance Optimization: Tips for managing 3D models, textures, and scripts.
5. Publication, Ethics, and the Future of AR
- Testing AR Apps: Challenges in testing across different lighting conditions, environments, and devices.
- Publishing Apps: Exporting and publishing processes for the Apple App Store and Google Play Store.
- Future trends in AR: WebAR, AR glasses technologies (e.g., HoloLens, Magic Leap), and the potential of Mixed Reality (MR).
- Ethics, Privacy, and Security in AR: Legal and ethical considerations regarding scanning user spaces and handling data.
- Final Project: Presentation of participants' completed projects, discussing challenges encountered and lessons learned.
Requirements
- No prior technical knowledge is required
- No prior coding experience is required
- Familiarity with markup languages (such as HTML or XML) may be beneficial
35 Hours
Custom Corporate Training
Training solutions designed exclusively for businesses.
- Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
- Flexible Schedule: Dates and times adapted to your team's agenda.
- Format: Online (live), In-company (at your offices), or Hybrid.
Price per private group, online live training, starting from 6500 € + VAT*
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