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Course Outline

1. AR Foundations and the AR Ecosystem

  • Introduction to AR: Definition, history, and evolution. Distinctions between VR, AR, and MR (Mixed Reality).
  • AR Applications: Industry Overview (E-commerce, Education, Medicine, Gaming, Industrial sectors).
  • Core AR Technologies: Tracking methods including Image Tracking, Plane Detection, World Tracking, and the difference between 6DOF and 3DOF.
  • Mobile Ecosystems: Overview of ARKit (iOS) and ARCore (Android), discussing their capabilities and limitations.
  • Development Environment: Installing Unity and configuring AR Foundation.
  • Workshop 1: Setting up your first AR project.

2. Position Tracking and Object Placement

  • World Tracking Basics: Understanding Horizontal and Vertical Planes (Plane Detection).
  • Input Handling: Detecting touches and gestures. Understanding Raycasting concepts in AR.
  • Workshop 2: Placing 3D Objects in the Real World.
  • Object Manipulation: Allowing users to scale, rotate, and move placed 3D models.
  • Workshop 3: Interacting with Objects. Adding controllers to enable model manipulation.
  • Persistent Anchors: Techniques for saving and loading AR sessions.

3. Image-Based AR and Animation

  • Image Tracking: Principles and creating reference image libraries.
  • Workshop 4: Image-Based AR: Detecting a poster or graphic and overlaying a 3D model or video onto it.
  • Animation and Visual Effects: Integrating animation into 3D models. Utilizing particle systems in AR.
  • Workshop 5: Enhancing Design. Adding animations and simple visual effects.
  • Face and Body Tracking: Introduction to creating filters—understanding operating principles and 3D masks.

4. Advanced Tracking and UX/UI in AR

  • 3D Object Tracking: Scanning and using physical objects as markers.
  • Occlusion: Making virtual objects appear hidden behind real ones—a crucial element for realism.
  • User Interface (UX/UI) in AR: Design challenges, 3D design principles, and rules for placing information on the display (HUD).
  • Workshop 6: Interface and Instructions: Adding a UI to your project that prompts users to scan a space.
  • AR Cloud and Shared Experiences: Introduction to multi-user AR sessions.
  • Performance Optimization: Tips for managing 3D models, textures, and scripts.

5. Publication, Ethics, and the Future of AR

  • Testing AR Apps: Challenges in testing across different lighting conditions, environments, and devices.
  • Publishing Apps: Exporting and publishing processes for the Apple App Store and Google Play Store.
  • Future trends in AR: WebAR, AR glasses technologies (e.g., HoloLens, Magic Leap), and the potential of Mixed Reality (MR).
  • Ethics, Privacy, and Security in AR: Legal and ethical considerations regarding scanning user spaces and handling data.
  • Final Project: Presentation of participants' completed projects, discussing challenges encountered and lessons learned.

 

Requirements

  • No prior technical knowledge is required
  • No prior coding experience is required
  • Familiarity with markup languages (such as HTML or XML) may be beneficial
 35 Hours

Custom Corporate Training

Training solutions designed exclusively for businesses.

  • Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
  • Flexible Schedule: Dates and times adapted to your team's agenda.
  • Format: Online (live), In-company (at your offices), or Hybrid.
Investment

Price per private group, online live training, starting from 6500 € + VAT*

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