Course Outline
1. GUIDING PRINCIPLES
Core principles of user-centred design
Introduction to ISO 9241 as a critical standard in the field of usability
Clarification of the distinctions between usability and user experience
Confidently identify user needs and goals
2. USER RESEARCH
Outline the essential components of use
Develop methods for interviewing the target audience
Distinguish between observation and interpretation
Collect and analyse high-quality user data
Refine research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users of your product or system
Create product personas and interpret their needs
Clarify Hick’s Law regarding the relationship between the number of user interface choices and cognitive load
Formulate and manage the elements of user stories
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction
Utilise behavioural data to identify effective and ineffective design concepts
Select between design alternatives using A/B testing methods
Explain the value of iterative design
5. INFORMATION ARCHITECTURE
Construct a structured experience from disorganised information
Develop an appropriate flow between a person and a product or service
Organise, structure, and label content, functions, and features
Contrast implementation models, mental models, and conceptual models
6. INTERACTION DESIGN
Confidently describe various user interface design patterns
Select the appropriate interactive control in user interface design
Clearly define the concept of progressive disclosure
State the difference between interaction design and information architecture
Define the importance of consistency in user interface design
7. VISUAL DESIGN
Create user interface designs that leverage universal principles of visual design.
Identify effective and ineffective page layouts
Select the appropriate interactive control in user interface design
Enhance research insights using eye-tracking methodology
8. INTERFACE PROTOTYPING
Choose between different types of prototyping, such as paper and digital
Describe the differences between prototypes and sketches
Identify multiple design solutions before settling on a specific one
Practically sketch paper prototypes
9. USABILITY EVALUATION
Recall Jacob Nielsen’s Usability heuristics and other usability principles
State the different kinds of usability evaluation
Record data from usability evaluations
Evaluate the usability of systems by applying usability heuristics.
Requirements
There are no specific prerequisites required to enrol in this course.
Custom Corporate Training
Training solutions designed exclusively for businesses.
- Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
- Flexible Schedule: Dates and times adapted to your team's agenda.
- Format: Online (live), In-company (at your offices), or Hybrid.
Price per private group, online live training, starting from 5200 € + VAT*
Contact us for an exact quote and to hear our latest promotions
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!