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Course Outline

1. GUIDING PRINCIPLES

Core principles of user-centred design

Introduction to ISO 9241 as a critical standard in the field of usability

Clarification of the distinctions between usability and user experience

Confidently identify user needs and goals

2. USER RESEARCH

Outline the essential components of use

Develop methods for interviewing the target audience

Distinguish between observation and interpretation

Collect and analyse high-quality user data

Refine research techniques and methodologies

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users of your product or system

Create product personas and interpret their needs

Clarify Hick’s Law regarding the relationship between the number of user interface choices and cognitive load

Formulate and manage the elements of user stories

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction

Utilise behavioural data to identify effective and ineffective design concepts

Select between design alternatives using A/B testing methods

Explain the value of iterative design

5. INFORMATION ARCHITECTURE

Construct a structured experience from disorganised information

Develop an appropriate flow between a person and a product or service

Organise, structure, and label content, functions, and features

Contrast implementation models, mental models, and conceptual models

6. INTERACTION DESIGN

Confidently describe various user interface design patterns

Select the appropriate interactive control in user interface design

Clearly define the concept of progressive disclosure

State the difference between interaction design and information architecture

Define the importance of consistency in user interface design

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify effective and ineffective page layouts

Select the appropriate interactive control in user interface design

Enhance research insights using eye-tracking methodology

8. INTERFACE PROTOTYPING

Choose between different types of prototyping, such as paper and digital

Describe the differences between prototypes and sketches

Identify multiple design solutions before settling on a specific one

Practically sketch paper prototypes

9. USABILITY EVALUATION

Recall Jacob Nielsen’s Usability heuristics and other usability principles

State the different kinds of usability evaluation

Record data from usability evaluations

Evaluate the usability of systems by applying usability heuristics.

Requirements

There are no specific prerequisites required to enrol in this course.

 28 Hours

Custom Corporate Training

Training solutions designed exclusively for businesses.

  • Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
  • Flexible Schedule: Dates and times adapted to your team's agenda.
  • Format: Online (live), In-company (at your offices), or Hybrid.
Investment

Price per private group, online live training, starting from 5200 € + VAT*

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