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Course Outline
Introduction
Preparing the Browser for Rendering WebGL Content
Overview of the Graphics Creation Process
Creating a 2D Static Object
Adding Colour to the Object
Spinning the Object Around
Making the Object 3D
Understanding Points, Vectors, and Meshes
Transforming the Object
Adding Directional and Ambient Lighting
Adding Transparency, Texture and Reflection
Introducing Other Objects
Simulating Camera Movements
Programming Vertex and Pixel Shaders
Animating the Object
Using the Mouse to Interact with the Object
Summary and Conclusion
Requirements
- Experience with JavaScript programming
- Familiarity with vectors and matrices is beneficial, though not mandatory
- Knowledge of linear algebra (matrix/vector multiplication and addition)
- Knowledge of trigonometry (cosine and sine concepts)
21 Hours
Custom Corporate Training
Training solutions designed exclusively for businesses.
- Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
- Flexible Schedule: Dates and times adapted to your team's agenda.
- Format: Online (live), In-company (at your offices), or Hybrid.
Price per private group, online live training, starting from 3900 € + VAT*
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