Delivered either online or on-site, our instructor-led live Game Development training programs utilize interactive, hands-on exercises to demonstrate the application of game engines, programming languages, and design principles. This approach enables the creation of engaging, interactive games, guiding participants from initial concept through to final deployment.
Game Development training is offered as either "online live training" or "onsite live training". The online option, also known as "remote live training", is conducted via an interactive remote desktop. Onsite live training can take place directly at customer premises in Gaia or within NobleProg's corporate training centers located in Gaia.
NobleProg -- Your Local Training Provider
Holiday Inn Porto - Gaia
220, Rua Diogo Macedo, 220, Vila Nova de Gaia 4400-107 , Gaia, Portugal
From Porto by Metro
If you're coming from Porto city centre:
Take the Metro Line D (yellow line) toward Vila d’Este.
Get off at João de Deus.
From João de Deus, walk about 13 minutes to: Rua Diogo Macedo 220, 4400-107 Vila Nova de Gaia.
From Vila Nova de Gaia train station
If by “local train station” you mean Vila Nova de Gaia-Devesas:
The address is approximately 12 minutes walking from Vila Nova de Gaia station according to the accommodation's location information.
You can therefore walk directly rather than taking the metro.
This instructor-led, live training in Gaia (online or onsite) is designed for intermediate-level game developers and AI enthusiasts eager to effectively integrate AI agents into gaming applications.
Upon completion of this training, participants will be able to:
Comprehend the role of AI agents in contemporary gaming.
Construct decision-making systems using decision trees and finite state machines.
Implement pathfinding algorithms, such as A*, for in-game navigation.
Utilize reinforcement learning techniques to create adaptive AI behaviors.
Optimize AI performance for real-time gaming environments.
This instructor-led, live training in Gaia (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Introduction to non-destructive modelling and animation.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led live training in Gaia (online or in-person) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models renderring.
This instructor-led live training in Gaia (online or onsite) targets beginner to intermediate game developers and UGC creators who wish to design, develop, and publish interactive, monetizable experiences for Fortnite players.
By the conclusion of this training, participants will be able to:
Understand the fundamentals of UEFN and its significance in fostering user-generated content within Fortnite.
Navigate the UEFN interface, establish projects, and manage assets with efficiency.
Create and deploy custom Fortnite experiences leveraging worldbuilding and landscaping tools.
Apply core programming concepts using the Verse scripting language.
Collaborate effectively on UEFN projects and prepare for monetization opportunities within Fortnite.
This instructor-led, live training in Gaia (online or onsite) is designed for intermediate to advanced 3D artists, game developers, and visualization professionals seeking to harness their expertise in Autodesk 3ds Max and acquire the skills necessary to produce immersive real-time experiences within Unreal Engine.
Upon completion of this training, participants will be equipped to:
Grasp the fundamental distinctions between 3ds Max and Unreal Engine workflows.
Import 3D models, animations, and assets from 3ds Max into Unreal Engine.
Construct and tailor materials, textures, and shaders in Unreal Engine.
Configure dynamic lighting and global illumination for real-time rendering.
Integrate interactivity and gameplay mechanics utilizing Blueprint visual scripting.
Refine assets and scenes to ensure optimal real-time performance and efficiency.
This instructor-led, live training in Gaia (online or onsite) is tailored for artists, game developers, or complete beginners who wish to utilise Blender to create 3D models for interactive applications, video games, animated films, and other projects.
Upon completion of this training, participants will be able to:
Grasp the principles and core concepts underpinning 3D modelling.
Explore a wide range of modes and tools for modelling and editing 3D meshes.
Learn how to produce animations and visual effects using Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D movements.
Utilise tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to game engines, 3D printers, or other software.
This instructor-led training on Gaia utilizes Unity, Blender, and Visual Studio to construct industrial virtual environments. Participants will design 3D models, optimize assets, and program C# logic for control system integration. Practical labs ensure the acquisition of hands-on skills in simulation and digital twin applications.
This instructor-led, live training in Gaia (online or onsite) is designed for game developers who wish to gain a comprehensive understanding of UE5 and how to use it to create stunning real-time content.
By the end of this training, participants will be able to:
Learn and understand the new features of the UE5 release.
Utilize the real-time 3D creation tool capability of UE5 to create realistic visuals.
Explore and build visual worlds and games.
Learn and master game design principles.
Create cutscene animations.
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Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue
Paul - Nottinghamshire Police
Course - Blender: 3D Modeling Fundamentals
Provisional Upcoming Courses (Contact Us For More Information)
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